Saturday, August 20, 2011
Saturday, April 9, 2011
Hazmat Character
Hazmat character for the game I am working on for Katun Studios. The concept for this was done my Matt Rebel. Modeling texturing and z-brush work were done by me (it is very nice having someone else come up with the concept, it makes the end model come out looking a lot better). Property of Katun Studios
Labels:
character,
hazmat,
Katun Studios,
maya,
Mimic Softworks,
normals,
sculpting,
textures,
z-brush
Tuesday, March 1, 2011
Lab Complex Interior
Here is some renders from the lab complex interior. This is a continuation of the game project for Katun Studios. All modeling, texturing, and lighting were done by me. All images are Property of Katun Studios.
Labels:
blood,
blood smear,
dark room,
Katun Studios,
Lab,
lighting,
materials,
maya,
Mimic Softworks
Friday, February 18, 2011
Military Base
Here is some renders from a scene I textured for Katun Studios. The game demo is going to be done soon. Hopefully the next post I make will be of the lab interior (the lab is the cylindrical building at the back of the base). All images Property of Katun Studios
Labels:
3D,
exterior,
Katun Studios,
Lab,
level design,
lighting,
maya,
Military,
military base,
Mimic Softworks,
renders,
Tank
Wednesday, February 2, 2011
Failed Experiments
Here is a model of a failed experiment that I did. This is done for Katun Studios and is Property of Katun Studios. Total poly count is 1705
Labels:
3D,
character,
experiment,
Katun Studios,
Lab,
low poly,
maya,
Mimic Softworks
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