


This is my first manipulation in z-brush with my own character. Work flow: start with z-spheres/z-sketch, export to Maya for clean up and uv's, then brought back in z brush for sculpting. I will most likely redo this character by starting in Maya then going to z-brush. Z-spheres increased my poly count way too much making more subdivisions impossible.











This is a robot quadruped that I made for my aniamtion studio class. I will have it fully textured and animated in a few weeks. The finished product will be a 10 second short where it is interacting with a biped human character. I have had fun puting it together and the animation should be really good.

