Saturday, February 6, 2010

Z brush Monstrosity

This is my first manipulation in z-brush with my own character. Work flow: start with z-spheres/z-sketch, export to Maya for clean up and uv's, then brought back in z brush for sculpting. I will most likely redo this character by starting in Maya then going to z-brush. Z-spheres increased my poly count way too much making more subdivisions impossible.

Animation Studio Texturing

I have my scene almost fully textured (shoes and background need some more work), and my characters are rigged. The complete animation with sound is due in less than 2 weeks, so I will have the full animation posted by then. Everything is now coming together and I am excited to see how things turn out.

Monday, February 1, 2010

Animation Studio Biped

This is the biped character that I am going to use for my animation. The base model was created by fellow animator Lance Nelson. I should have him rigged and ready to animate in the next week.

Saturday, January 30, 2010

Animation Studio Project Setting

This is going to be the setting for my animation. It is going to be a desert landscape and I am going to do a matte painting for the background. By the time I am done it should look significantly better.

Tuesday, January 26, 2010

Robot Model for Animation Studio

This is a robot quadruped that I made for my aniamtion studio class. I will have it fully textured and animated in a few weeks. The finished product will be a 10 second short where it is interacting with a biped human character. I have had fun puting it together and the animation should be really good.

Saturday, December 12, 2009

Character Animation Final



This is my final for Character animation. It was a 15 second project that turned into a 30 second one. It took me about three days to build the scene, light, and then animate it. I had alot of fun doing it and I hope you enjoy it as much as I do.

Character Animation Final Stills



These are renders from the animation that I completed for Max Character Animation class. There are no major materials in the scene.